17 (half plate armor)
178 (21d8 + 84)
walk 30 ft., swim 30 ft.
str +10, wis +6, con +8, dex +6
insight +6, athletics +10, intimidation +12
Common
10
+4
The giff's mastery of its weapons enables it to ignore the loading property of any firearm.
If the giff fails a saving throw, it can choose to succeed instead.
The giff makes two Morningstar attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 28 (4d12 + 2) piercing damage.
The Giff Warlord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Giff Warlord regains spent legendary actions at the start of its turn.
The giff moves up to its speed without provoking opportunity attacks.
The giff ends the frightened condition on itself and each creature of its choice that it can see within 30 feet of it.
The giff makes two Morningstar attacks or one Double-Barreled Musket attack.