Gingerbread Man

Tiny fey, chaotic neutral

Armor Class

16

Hit Points

10 (4d4)

Speed

90 ft.

Skills

Acrobatics +8, Perception +3, Stealth +8

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

1/2

Evasion

If the gingerbread man is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Pull Itself Together

The gingerbread man can use a bonus action to reattach parts of its body.

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Snap

The gingerbread man snaps its fingers and a loud, booming sound is sent out. Any creatures in a 30-foot cone must make a DC 16 Dexterity saving throw or take 7 (2d6) force damage.