Girallon Zombie

Large undead, Chaotic Evil

Armor Class

11 (natural armor)

Hit Points

59 (7d10+21)

Speed

walk 30 ft., climb 30 ft.

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Challenge

3

Aggressive

As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes five attacks: one with its bite and four with its claws.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.