11 (natural armor)
59 (7d10+21)
walk 30 ft., climb 30 ft.
poison
poisoned
darkvision 60 ft.
3
As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The zombie makes five attacks: one with its bite and four with its claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.