18
112 (15d8+45)
walk 30 ft.
Str +6, Dex +8, Int +7, Wis +8
Arcana +7, Insight +8, Perception +8
Gith
10
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components: • At will: mage hand (the hand is invisible) • 3/Day each: blur, expeditious retreat, feather fall, jump, see invisibility, shield • 1/Day each: haste, plane shift, teleport
The githzerai makes three unarmed strikes.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.
18 (psychic defense)
112 (15d8 + 45)
walk 40 ft.
Str +6, Dex +8, Int +7, Wis +8
Arcana +7, Insight +8, Perception +8
Gith
10
+4
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The githzerai makes three Unarmed Strike attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) psychic damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 16): • At will: mage hand (the hand is invisible) • 3/Day: see invisibility • 1/Day each: plane shift, teleport