Glabrezu

Large fiend (demon), Chaotic Evil

Armor Class

17 (natural armor)

Hit Points

157 (15d10+75)

Speed

walk 40 ft.

Saves

Str +9, Con +9, Wis +7, Cha +7

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

truesight 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

9

Magic Resistance

The glabrezu has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: • At will: darkness, detect magic, dispel magic • 1/Day each: confusion, fly, power word stun

Actions

Multiattack

The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Variant: Summon Demon (1/Day)

The demon chooses what to summon and attempts a magical summoning. A glabrezu has a 30 chance of summoning 1d3 vrock, 1d2 hezrou, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.