Gladeborn Hunter

Medium humanoid (any race), neutral

Armor Class

16 (studded leather)

Hit Points

91 (14d8+28)

Speed

30 ft.

Saves

Dex +7

Skills

Perception +8, Survival +5, Stealth +10

Languages

Common

Challenge

5

Magic Weapons

The hunter's weapon attacks are magical.

Skilled Tracker

The hunter magically knows the distance to and direction of its quarry, so long as the creature is within 50 miles of the hunter.

Actions

Multiattack

The hunter makes two melee attacks or three ranged attacks.

Handaxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8+4) piercing damage plus 3 (1d6) force damage.

Multishot (Recharge 5-6)

The hunter unleashes a magical volley of arrows in a 90-foot cone. The hunter can make a longbow attack against each creature in that area, dealing an extra 14 (4d6) force damage on a hit. A creature hit by an attack in this way must succeed on a DC 14 Constitution saving throw or be stunned until the end of the hunter's next turn.