16 (studded leather)
91 (14d8+28)
30 ft.
Dex +7
Perception +8, Survival +5, Stealth +10
Common
5
The hunter's weapon attacks are magical.
The hunter magically knows the distance to and direction of its quarry, so long as the creature is within 50 miles of the hunter.
The hunter makes two melee attacks or three ranged attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8+4) piercing damage plus 3 (1d6) force damage.
The hunter unleashes a magical volley of arrows in a 90-foot cone. The hunter can make a longbow attack against each creature in that area, dealing an extra 14 (4d6) force damage on a hit. A creature hit by an attack in this way must succeed on a DC 14 Constitution saving throw or be stunned until the end of the hunter's next turn.