Gladeborn Trapper

Medium humanoid (any race), neutral

Armor Class

16 (breastplate)

Hit Points

52 (8d8+16)

Speed

30 ft.

Saves

Dex +5

Skills

Perception +6, Survival +4

Languages

Common

Challenge

3

Crossbow Expert

The trapper ignores the loading quality on crossbows. Additionally, being within 5 feet of a hostile creature doesn't impose disadvantage on its ranged attack rolls.

Actions

Multiattack

The trapper makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Heavy Crossbow

Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1dl0+3) piercing damage plus 3 (1d6) poison damage.

Conjure Bolas (Recharge 5-6)

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4+3) bludgeoning damage and the target is restrained for 1 minute (escape DC 13).