15 (natural armor)
45 (7d10+7)
walk 30 ft, swim 50 ft
Perception +2, Stealth +4
Blindsight 30 ft.
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1
The glass gator can breathe air and water.
When the glass gator leaps at least 10 feet toward a creature and hits that creature with a claws attack on the same turn, it can immediately constrict the target as a bonus action.
The glass gator has advantage on Dexterity (Stealth) checks while underwater or in dim light.
The glass gator can long jump up to 15 feet from water or up to 10 feet on land, with or without a running start.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the glass gator can't attack a different target.
One creature that's already grappled by the glass gator takes 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) poison damage, or half as much poison damage with a successful DC 11 Constitution saving throw.