12
45 (10d6+10)
walk 20 ft.
piercing, slashing from nonmagical weapons that aren't adamantine
bludgeoning
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
Understands the languages of its creator but can't speak
2
The golem is immune to any spell or effect that would alter its form.
The glass golem has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.