18 (natural armor)
76 (8d10 + 32)
35 ft.
Perception +6
poison, radiant
charmed, exhaustion, poisoned
darkvision 60 ft.
Common, Sylvan, Elvish
4
The glimmerling sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Any good-aligned creatures within 30 feet of the glimmerling have advantage on their saving throws.
The glimmerling makes two melee attacks.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) radiant damage.
The glimmerling touches another creature. The target magically regains 13 (3d8) hit points and is healed of any disease or poison.