12
49 (9d8 + 9)
walk 30 ft.
int +7, wis +5
Arcana +7, Deception +3, Medicine +5
Birdfolk, Hedge, Sylvan, can also understand Auran but can't speak it
6
+3
Glinda is a 9th level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Glinda has the following wizard spells prepared: • Cantrips (at will): chill touch, light, mage hand, prestidigitation • 1st level (4 slots): false life, mage armor, magic missile, sleep • 2nd level (3 slots): misty step, ray of enfeeblement, web • 3rd level (3 slots): animate dead, counterspell, fear • 4th level (3 slots): blight, evard's black tentacles • 5th level (1 slots): passwall
When falling at least 10 feet, Glinda can spend a reaction to fly up to her speed in one direction as she descends. Glinda lands in an unoccupied space at the end of her movement, and takes no falling damage. Glinda cannot glide while carrying heavy objects, heavy weapons, or shields (though she can drop any held items as part of her reaction).
As a bonus action, Glinda can use her powerful feathered arms to propel herself upward up to half her movement speed. Glinda can use it in conjunction with a regular jump, but not while gliding.
Glinda can communicate simple ideas to living plants, and is able to interpret their responses in simple language.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with both hands.