Gloom Owl

Medium fey, chaotic evil

Armor Class

13

Hit Points

32 (5d8 + 10)

Speed

20 ft., fly 80 ft.

Skills

Perception +5, Stealth +5

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

2

Reckless

At the start of its turn, the gloom owl can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Sunlight Sensitivity

While in sunlight, the gloom owl has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The gloom owl makes one bite attack and one talon attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Talons

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Hoot of Horror (1/Day)

The gloom owl lets out a deep hoot in a 30-foot cone. Any creature in the area must succeed on a DC 12 Constitution save or take 4 (1d8) psychic damage.