Gloomstalker

Large monstrosity, Neutral Evil

Armor Class

15 (natural armor)

Hit Points

90 (12d10+24)

Speed

walk 40 ft., fly 80 ft.

Saves

Str +9, Dex +6

Skills

Athletics +9, Intimidation +5, Perception +6, Stealth +6

Damage Vulnerabilities

radiant

Senses

darkvision 240 ft

Languages

understands Common but can't speak

Challenge

6

Shadowstep

As a bonus action, the gloomstalker can teleport up to 40 feet to an unoccupied space it can see.

Sunlight Sensitivity

While in sunlight, the gloomstalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The gloomstalker makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage.

Claws

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage.

Snatch

Melee Weapon Attack: +9 to hit, reach 5 ft., one Medium or smaller creature. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage, and the target is grappled (escape DC 17). While grappled in this way, the target is restrained.

Shriek (Recharge 6)

The gloomstalker emits a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of the enemy's next turn.