Gnoll Brute

Medium humanoid (gnoll), Chaotic Evil

Armor Class

13 (natural armor)

Hit Points

52 (8d8 + 16)

Speed

walk 40 ft.

Skills

athletics +5

Senses

darkvision 60 ft.

Languages

Gnoll

Challenge

2

Proficiency Bonus

+2

Brute

A melee weapon deals one extra die of its damage when the gnoll brute hits with it (included in the attacks).

Charge

If the gnoll brute moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes one extra die of the weapon's damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or fall prone.

Instinctive

The gnoll brute has advantage on initiative rolls and saving throws against being charmed or frightened. If surprised, the gnoll can still act normally on its first turn.

Rampage

When the gnoll brute reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The gnoll brute makes one bite attack and one claws attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.