17 (half plate)
52 (8d8+16)
30 ft.
Str +7, Con +6, Cha +5
Intimidation +5
darkvision 60 ft.
Gnoll
6
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
All enemies within 10 feet of the gnoll have disadvantage on saving throws.
The gnoll makes three attacks: one with its bite and two with its greatsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:7 (1d6+4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.