Gnoll Deathknight

Medium humanoid (gnoll), chaotic evil

Armor Class

17 (half plate)

Hit Points

52 (8d8+16)

Speed

30 ft.

Saves

Str +7, Con +6, Cha +5

Skills

Intimidation +5

Senses

darkvision 60 ft.

Languages

Gnoll

Challenge

6

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Aura of Malice

All enemies within 10 feet of the gnoll have disadvantage on saving throws.

Actions

Multiattack

The gnoll makes three attacks: one with its bite and two with its greatsword.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:7 (1d6+4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) necrotic damage.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.