Gnoll Deathmage

Medium humanoid (gnoll), chaotic evil

Armor Class

12 (15 with mage armor)

Hit Points

55 (10d8+10)

Speed

30 ft.

Skills

Deception +4, Perception +4

Senses

darkvision 60 ft.

Languages

Gnoll

Challenge

7

Spellcasting

The gnoll is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save DC 14, +6 to hit with spell attacks). The gnoll has the following spells prepared: • Cantrips (at will): acid splash, blade ward, chill touch, poison spray • 1st level (4 slots): mage armor, ray ofsickness, shield, Tasha's hideous laughter • 2nd level (3 slots): alter self, darkness, misty step • 3rd level (3 slots): fear, slow • 4th level (3 slots): blight, confusion • 5th level (2 slots): cloudkill

Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage plus 7 (2d6) poison damage.

Conjure Fiends (1/Day)

The gnoll magically summons 1d4 fiendish hyenas. The summoned fiends appear in unoccupied spaces within 60 feet of their summoner and act as allies of their summoner. They remain for 10 minutes, until they or their summoner dies, or until their summoner dismisses them as an action.