Gnoll Flesh Gnawer

Medium humanoid (gnoll), Chaotic Evil

Armor Class

14 (studded leather armor)

Hit Points

22 (4d8+4)

Speed

walk 30 ft.

Saves

Dex +4

Senses

darkvision 60 ft.

Languages

Gnoll

Challenge

1

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The gnoll makes three attacks: one with its bite and two with its shortsword.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sudden Rush

Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Gnoll Flesh Gnawer

Medium monstrosity, typically chaotic evil

Armor Class

14 (studded leather)

Hit Points

22 (4d8 + 4)

Speed

walk 30 ft.

Saves

Dex +4

Senses

darkvision 60 ft.

Languages

Gnoll

Challenge

1

Proficiency Bonus

+2

Actions

Multiattack

The gnoll makes one Bite attack and two Shortsword attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sudden Rush

Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Rampage (Bonus Action)

After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack.