15 (chain shirt)
58 (9d8+18)
walk 30 ft.
Athletics +5, Perception +5
darkvision 60 ft.
Gnoll
3
If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.
The gnoll can Dash or Disengage as a bonus action.
The gnoll has advantage on its attack rolls against a target if at least one of the gnoll's allies is within 5 feet of the target and the ally isn't incapacitated.
The gnoll makes one bite attack and two battleaxe attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.