Gnoll Slaver

Medium humanoid (gnoll), Chaotic Evil

Armor Class

15 (chain shirt)

Hit Points

71 (11d8+22)

Speed

walk 30 ft.

Skills

Athletics +6, Intimidation +5, Perception +2, Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Gnoll

Challenge

3

Rampage

When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The gnoll makes three attacks. one with its bite and two with its whip or three with its longbow.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Whip

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Menace Captives (Recharge 56)

The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.