Gnoll Witherling

Medium undead, Chaotic Evil

Armor Class

12 (natural armor)

Hit Points

11 (2d8+2)

Speed

walk 30 ft.

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands Gnoll but can't speak

Challenge

1/4

Rampage

When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The witherling makes two attacks: one with its bite and one with its club, or two with its club.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Gnoll Witherling

Medium undead, typically chaotic evil

Armor Class

12 (natural armor)

Hit Points

11 (2d8 + 2)

Speed

walk 30 ft.

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands Gnoll but can't speak

Challenge

1/4

Proficiency Bonus

+2

Unusual Nature

The witherling doesn't require air, food, drink, or sleep.

Actions

Multiattack

The witherling makes two Bite or Spiked Club attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.

Spiked Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rampage (Bonus Action)

After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.