12 (natural armor)
11 (2d8+2)
walk 30 ft.
poison
exhaustion, poisoned
darkvision 60 ft.
understands Gnoll but can't speak
1/4
When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.
The witherling makes two attacks: one with its bite and one with its club, or two with its club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
12 (natural armor)
11 (2d8 + 2)
walk 30 ft.
poison
exhaustion, poisoned
darkvision 60 ft.
understands Gnoll but can't speak
1/4
+2
The witherling doesn't require air, food, drink, or sleep.
The witherling makes two Bite or Spiked Club attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.