13
10 (3d4 + 3)
50 ft., swim 40 ft.
Insight +6, Perception +6, Stealth +5
poison
charmed, poisoned
darkvision 60 ft.
Gnomish, Sylvan
1/2
The lake gnome can breathe air and water.
The lake gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The lake gnome's innate spellcasting ability is Wisdom (spell save DC 13). The lake gnome can innately cast the following spells, requiring no components. • 1/Day: druidcraft, healing word, pass without trace
The lake gnome has advantage on saving throws against spells and other magical effects.
The lake gnome has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
The lake gnome can help connect a creature to the essence of nature itself. However, this is not a smooth process. Any good or neutral creature within 5 feet of the lake gnome must make a DC 13 Wisdom saving throw. If they fail the saving throw, their Wisdom score will increase by 1 permanently. However, they will also find themselves hallucinating and getting violently sick. These targets are incapacitated for 1 minute.