Gnome, Lake

Tiny fey (gnome), chaotic good

Armor Class

13

Hit Points

10 (3d4 + 3)

Speed

50 ft., swim 40 ft.

Skills

Insight +6, Perception +6, Stealth +5

Damage Immunities

poison

Condition Immunities

charmed, poisoned

Senses

darkvision 60 ft.

Languages

Gnomish, Sylvan

Challenge

1/2

Amphibious

The lake gnome can breathe air and water.

Gnome Cunning

The lake gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The lake gnome's innate spellcasting ability is Wisdom (spell save DC 13). The lake gnome can innately cast the following spells, requiring no components. • 1/Day: druidcraft, healing word, pass without trace

Magic Resistance

The lake gnome has advantage on saving throws against spells and other magical effects.

Stone Camouflage

The lake gnome has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Deep Knowledge

The lake gnome can help connect a creature to the essence of nature itself. However, this is not a smooth process. Any good or neutral creature within 5 feet of the lake gnome must make a DC 13 Wisdom saving throw. If they fail the saving throw, their Wisdom score will increase by 1 permanently. However, they will also find themselves hallucinating and getting violently sick. These targets are incapacitated for 1 minute.