Gnome Squidling

Small aberration, Unaligned

Armor Class

8

Hit Points

10 (3d6)

Speed

walk 15 ft.

Senses

darkvision 60 ft.

Languages

understands Deep Speech and Gnomish but can't speak, telepathy 60 ft.

Challenge

1/2

Magic Resistance

The squidling has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics)

The squidling's innate spellcasting ability is Intelligence (spell save DC 7). It can innately cast levitate at will, requiring no components. • At will: levitate

Actions

Tentacles

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain

Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.

Mind Tickle (Recharge 5-6)

The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.