14 (natural armor)
65 (10d8+20)
walk 40 ft.
Dex +4
Acrobatics +4, Athletics +6, Stealth +6
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
charmed, frightened
darkvision 60 ft.
Common, Giant, Trollkin, but cannot speak
3
If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
The goat-man makes one bite attack and one slam attack.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.