Goat-Man

Medium monstrosity, Chaotic Evil

Armor Class

14 (natural armor)

Hit Points

65 (10d8+20)

Speed

walk 40 ft.

Saves

Dex +4

Skills

Acrobatics +4, Athletics +6, Stealth +6

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

Common, Giant, Trollkin, but cannot speak

Challenge

3

Headbutt

If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.

Actions

Multiattack

The goat-man makes one bite attack and one slam attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.