Goblin, Winged

Medium humanoid (goblinoid), neutral evil

Armor Class

14 (natural armor)

Hit Points

32 (5d8 + 10)

Speed

30 ft., fly 20 ft.

Skills

Athletics +6

Senses

darkvision 60 ft.

Languages

Goblin, Common

Challenge

3

Aggressive

As a bonus action, the winged goblin can move up to its speed toward a hostile creature that it can see.

Brute

A melee weapon deals one extra die of its damage when the winged goblin hits with it (included in the attack).

Clumsy Fliers

The winged goblin is not adept at flying. Any Dexterity checks while flying are made with disadvantage.

Actions

Multiattack

The winged goblin makes two attacks. One with its bite and one with its claws or spear.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the winged goblin can't use its claws on another target. However, if a target is grappled the winged goblin has advantage on any bite attacks against that target.

Spear

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.