14 (natural armor)
32 (5d8 + 10)
30 ft., fly 20 ft.
Athletics +6
darkvision 60 ft.
Goblin, Common
3
As a bonus action, the winged goblin can move up to its speed toward a hostile creature that it can see.
A melee weapon deals one extra die of its damage when the winged goblin hits with it (included in the attack).
The winged goblin is not adept at flying. Any Dexterity checks while flying are made with disadvantage.
The winged goblin makes two attacks. One with its bite and one with its claws or spear.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the winged goblin can't use its claws on another target. However, if a target is grappled the winged goblin has advantage on any bite attacks against that target.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.