Goblin Boss Archer

Small humanoid (goblinoid), neutral evil

Armor Class

17 (chain shirt, shield)

Hit Points

21 (6d6)

Speed

30 ft.

Skills

stealth +6

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1

Proficiency Bonus

+2

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack

The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.