17 (chain shirt, shield)
21 (6d6)
30 ft.
stealth +6
darkvision 60 ft.
Common, Goblin
1
+2
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
The goblin makes two attacks with its scimitar. The second attack has disadvantage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.