Goblin Gang Member

Small humanoid (goblinoid), Neutral Evil

Armor Class

14 (leather armor)

Hit Points

10 (3d6)

Speed

walk 30 ft.

Skills

Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1/4

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.