14 (leather armor)
10 (3d6)
walk 30 ft.
Stealth +5
darkvision 60 ft.
Common, Goblin
1/4
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.