Goblin King

Medium humanoid (goblinoid), neutral evil

Armor Class

17 (+2 mithral chain shirt)

Hit Points

58 (9d8 + 18)

Speed

30 ft.

Skills

Perception +7, Stealth +7

Senses

darkvision 60 ft

Languages

Goblin, Common, Sylvan

Challenge

5

Goblin Orb

The goblin king carries three crystal orbs. He can use each one to cast minor illusion. After an orb is used it vanishes.

Innate Spellcasting

The goblin king's innate spellcasting ability is Wisdom (spell save DC 15). The goblin king can innately cast the following spells, requiring no components. • At will: dancing lights, prestidigitation • 2/Day: bane, crown of madness, detect thoughts • 1/Day: sleep

Spider Climb

The goblin king can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The goblin king makes three attacks with his scimitar.

Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the target must make a successful DC 15 Constitution saving throw or take 17 (5d6) poison damage

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the goblin king can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or saving throw. The creature can add d4 to its roll provided it can hear and understand the goblin king. A creature can benefit from only one Leadership die at a time. This effect ends if the goblin king is incapacitated.