Goblin Psi Brawler

Small aberration (goblinoid), any alignment

Armor Class

15 (studded leather armor)

Hit Points

31 (7d6 + 7)

Speed

30 ft.

Saves

wis +4, int +5

Skills

stealth +7

Damage Resistances

psychic

Senses

darkvision 60 ft.

Languages

Common, Goblin, telepathy 30 ft.

Challenge

2

Proficiency Bonus

+2

Mental Burst

When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.

Mental Fortitude

The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.

Actions

Multiattack

The goblin makes two Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.

Nimble Escape (Bonus Action)

The goblin takes the Disengage or Hide action.

Telekinetic Shove (Bonus Action)

The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.