13 (16 with mage armor)
33 (6d8 + 6)
30 ft.
Deception +6, Perception +5, Persuasion +6, Stealth +6
darkvision 60 ft.
Goblin, Undercommon
4
The goblin queen can use a bonus action to take the Disengage, or Hide action.
The goblin queen's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit). The goblin queen can innately cast the following spells, requiring no components. • At will: fire bolt, poison spray, thaumaturgy • 2/Day: burning hands, thunderwave, witch bolt • 1/Day: crown of madness, mage armor, scorching ray
The goblin queen makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
The goblin queen can summon a swarm of rats. It will appear in an unoccupied space in 1d4 rounds and obeys the goblin queen.