Goblin Ritualist

Small humanoid (goblinoid), neutral evil

Armor Class

14 (studded leather)

Hit Points

10 (3d6)

Speed

30 ft.

Skills

Religion +2, Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1/2

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting

The goblin is a 1st-level spellcaster, Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The goblin has the following cleric spells prepared: • Cantrips (at will): resistance, sacred flame (deals necrotic damage), thaumaturgy • 1st level (3 slots): bane, cure wounds, sanctuary

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target Hit: 4 (1d4+2) piercing damage.