14 (studded leather)
10 (3d6)
30 ft.
Religion +2, Stealth +6
darkvision 60 ft.
Common, Goblin
1/2
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
The goblin is a 1st-level spellcaster, Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The goblin has the following cleric spells prepared: • Cantrips (at will): resistance, sacred flame (deals necrotic damage), thaumaturgy • 1st level (3 slots): bane, cure wounds, sanctuary
Melee Weapon Attack: +4 to hit, reach 5 ft., one target Hit: 4 (1d4+2) piercing damage.