Goblin Shaman

Small humanoid (goblinoid), neutral evil

Armor Class

14 (studded leather)

Hit Points

22 (4d6 + 8)

Speed

30 ft.

Skills

Deception +4, Persuasion +4

Senses

darkvision 60 ft.

Languages

Goblin, Common

Challenge

3

Innate Spellcasting

The goblin shaman's innate spellcasting ability is Wisdom (spell save DC 13, +8 to hit with spell attacks). The goblin shaman can innately cast the following spells, requiring no components. • At will: firebolt, message • 2/Day: burning hands, charm person, detect thoughts, sleep • 1/Day: fireball, lightning bolt

Magic Resistance

The goblin shaman has advantage on saving throws against spells and other magical effects.

Nimble Escape

The goblin shaman can take the Disengage or Hide action as a bonus action on each of its turns.

Shadow Stealth

While in dim light or darkness, the goblin shaman can take the Hide action as a bonus action.

Actions

Multiattack

The goblin shaman makes two attacks with its goat staff.

Goat Staff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 10 (3d6) necrotic damage.