14 (studded leather)
22 (4d6 + 8)
30 ft.
Deception +4, Persuasion +4
darkvision 60 ft.
Goblin, Common
3
The goblin shaman's innate spellcasting ability is Wisdom (spell save DC 13, +8 to hit with spell attacks). The goblin shaman can innately cast the following spells, requiring no components. • At will: firebolt, message • 2/Day: burning hands, charm person, detect thoughts, sleep • 1/Day: fireball, lightning bolt
The goblin shaman has advantage on saving throws against spells and other magical effects.
The goblin shaman can take the Disengage or Hide action as a bonus action on each of its turns.
While in dim light or darkness, the goblin shaman can take the Hide action as a bonus action.
The goblin shaman makes two attacks with its goat staff.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 10 (3d6) necrotic damage.