14 (leather armor)
13 (3d6 + 3)
30 ft.
Deception +2, Insight +2, Perception +2, Persuasion +2, Sleight of Hand +5, Stealth +5
darkvision 60 ft.
Common, Goblin
1
The goblin carries a disguise kit and is proficient in its use.
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.