Goblin Spy

Small goblinoid (goblin), neutral evil

Armor Class

14 (leather armor)

Hit Points

13 (3d6 + 3)

Speed

30 ft.

Skills

Deception +2, Insight +2, Perception +2, Persuasion +2, Sleight of Hand +5, Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1

Goblin Guises

The goblin carries a disguise kit and is proficient in its use.

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.