8
34 (4d10 + 12)
10 ft., climb 10 ft.
acid, cold, fire
necrotic, poison, psychic
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
blindsight 60 ft. (blind beyond this radius)
-
3
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Any weapon made of metal that hits the ooze dissolves in 1 minute. The ooze can eat through 6-inch thick metal in 1 round.
The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) acid damage, and if the target is wearing metal armor, its armor dissolves in one minute.