22 (enchanted plate, shield)
85 (10d8 + 40)
30 ft.
Athletics +7, Intimidation +7, Stealth +7
darkvision 60 ft.
Common, Sylvan, Elvish
5
The golden knight has advantage on saving throws against being frightened.
Enchanted plate armor is weightless.
The golden knight's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: dancing lights, detect magic • 3/Day each: bless, cure wounds, faerie fire • 1/Day each: zone of truth
The golden knight has advantage on saving throws against spells and other magical effects.
The golden knight makes two attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage plus 4 (1d8) radiant damage.
Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 4 (1d8) radiant damage.