Golden Knight

Medium fey, chaotic good

Armor Class

22 (enchanted plate, shield)

Hit Points

85 (10d8 + 40)

Speed

30 ft.

Skills

Athletics +7, Intimidation +7, Stealth +7

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish

Challenge

5

Brave

The golden knight has advantage on saving throws against being frightened.

Enchanted Plate

Enchanted plate armor is weightless.

Innate Spellcasting

The golden knight's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: dancing lights, detect magic • 3/Day each: bless, cure wounds, faerie fire • 1/Day each: zone of truth

Magic Resistance

The golden knight has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golden knight makes two attacks.

+3 Golden Longsword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage plus 4 (1d8) radiant damage.

+3 Golden Longbow

Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 4 (1d8) radiant damage.