20 (natural armor)
230 (20d12 + 100)
30 ft.
fire, poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 120 ft.
understands Dwarvish but can't speak
18
While the dwarvon remains motionless, it is indistinguishable from a normal golden statue.
Whenever the dwarvon is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.
The dwarvon is immune to any spell or effect that would alter its form.
The dwarvon has advantage on saving throws against spells and other magical effects.
The golem's weapon attacks are magical.
The dwarvon makes three melee attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage.
The dwarvon exhales fire in a 30-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much on a success.