Golem, Dwarvon

Huge construct, unaligned

Armor Class

20 (natural armor)

Hit Points

230 (20d12 + 100)

Speed

30 ft.

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

understands Dwarvish but can't speak

Challenge

18

False Appearance

While the dwarvon remains motionless, it is indistinguishable from a normal golden statue.

Fire Absorption

Whenever the dwarvon is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.

Immutable Form

The dwarvon is immune to any spell or effect that would alter its form.

Magic Resistance

The dwarvon has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The dwarvon makes three melee attacks.

Giant Greatsword

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage.

Breath Weapon (Recharge 5-6)

The dwarvon exhales fire in a 30-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much on a success.