14 (hide armor)
88 (16d8+16)
walk 30 ft.
Con +4, Wis +6
Arcana +4, Insight +6, Nature +4, Religion +4
darkvision 60 ft.
Common, Elvish
5
The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared: • Cantrips (at will): poison spray, shillelagh, thorn whip • 1st level (4 slots): cure wounds, entangle, ray of sickness • 2nd level (3 slots): pass without trace, ray of enfeeblement, spike growth • 3rd level (3 slots): animate dead, dispel magic, plant growth • 4th level (2 slots): blight, giant insect
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.