Goliath Werebear

Medium humanoid (goliath, shapechanger), Neutral Good

Armor Class

10 (in humanoid form, 12 (natural armor) in bear or hybrid form)

Hit Points

161 (19d8+76)

Speed

walk 30 ft.

Skills

Athletics +8, Perception +8, Survival +5

Damage Resistances

cold

Damage Vulnerabilities

fire

Damage Immunities

bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Languages

Common, Giant (can't speak in bear form)

Challenge

8

Keen Smell

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Mountain Born

The werebear is acclimated to high altitude, including elevations above 20,000 feet.

Powerful Build (Humanoid Form Only)

The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Shapechanger

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large polar bear, or back into its goliath form. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack

The werebear makes two melee attacks.

Bite (Bear or Hybrid Form Only)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werebear lycanthropy, as described in the Monster Manual.

Claw (Bear or Hybrid Form Only)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Greataxe (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.