12
11 (2d6+4)
walk 20 ft.
necrotic, poison
poisoned
blindsight 60 ft. (blind beyond this radius)
1/4
If 6 or more gorelings are within 30 feet of one another, they become frenzied and their attacks deal an extra 2 (1d4) necrotic damage.
Up to five gorelings can occupy the same space.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) necrotic damage.