Goristro

Huge fiend (demon), Chaotic Evil

Armor Class

19 (natural armor)

Hit Points

310 (23d12+161)

Speed

walk 40 ft.

Saves

Str +13, Dex +6, Con +13, Wis +7

Skills

Perception +7

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Abyssal

Challenge

17

Charge

If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Labyrinthine Recall

The goristro can perfectly recall any path it has traveled.

Magic Resistance

The goristro has advantage on saving throws against spells and other magical effects.

Siege Monster

The goristro deals double damage to objects and structures.

Actions

Multiattack

The goristro makes three attacks: two with its fists and one with its hoof.

Fist

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Hoof

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Gore

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.