14 (natural armor)
189 (18d10 + 90)
20 ft.
Int +10, Wis +7
Arcana +15, History +15, Investigation +10
damage from spells
charmed
truesight 30 ft.
All
14
Gourdon and Jack are bound together as one entity, they can not move away from each other and any spell or damage targeting one of them effects the other as well. Though each have their own turn in the initiative order.
Gourdon has advantage on saving throws against spells and other magical effects.
Gourdon casts stoneskin and mind blank on himself before combat.
Gourdon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Gourdon can cast detect magic and misty Step at will and has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp • 1st level (4 slots): shield, identify, feather fall magic missile • 2nd level (3 slots): detect thoughts, mirror image, hold person • 3rd level (3 slots): counterspell, fly, lightning bolt • 4th level (3 slots): banishment, fire shield, stoneskin • 5th level (3 slots): cone of cold, scrying, wall of force • 6th level (1 slot): globe of invulnerability • 7th level (1 slot): teleport • 8th level (1 slot): mind blank • 9th level (1 slot): time stop
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) bludgeoning damage.