Grabbit

Large fey, neutral evil

Armor Class

14

Hit Points

66 (7d10 + 28)

Speed

40 ft.

Skills

Perception +3

Senses

darkvision 90 ft.

Languages

Sylvan

Challenge

4

Innate Spellcasting

The grabbit's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components: • At will: knock • 3/Day each: invisibility

Magic Resistance

The grabbit has advantage on saving throws against spells and other magical effects.

Standing Leap

The grabbit's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack

The grabbit makes two attacks: only one of which can be a bite attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target grappled (escape DC 14).