14
66 (7d10 + 28)
40 ft.
Perception +3
darkvision 90 ft.
Sylvan
4
The grabbit's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components: • At will: knock • 3/Day each: invisibility
The grabbit has advantage on saving throws against spells and other magical effects.
The grabbit's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
The grabbit makes two attacks: only one of which can be a bite attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target grappled (escape DC 14).