17 (chain shirt, shield)
21 (6d6)
walk 30 ft.
Stealth +6
darkvision 60 ft.
Common, Goblin
1
Grabstab can take the Disengage or Hide action as a bonus action on each of its turns.
Grabstab makes two attacks with its scimitar. The second attack has disadvantage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.