Grabstab

Small humanoid (goblinoid), Neutral Evil

Armor Class

17 (chain shirt, shield)

Hit Points

21 (6d6)

Speed

walk 30 ft.

Skills

Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Goblin

Challenge

1

Nimble Escape

Grabstab can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack

Grabstab makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.