Grandlejaw

Huge monstrosity, unaligned

Armor Class

15 (natural armor)

Hit Points

172 (15d12 + 75)

Speed

30 ft., swim 30 ft.

Skills

perception +6

Senses

darkvision 60 ft.

Challenge

8

Proficiency Bonus

+3

Hold Breath

Grandlejaw can hold its breath for 1 hour.

Multiple Heads

Grandlejaw has five heads. While it has more than one head, Grandlejaw has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever Grandlejaw takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, Grandlejaw dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. Grandlejaw regains 10 hit points for each head regrown in this way.

Reactive Heads

For each head Grandlejaw has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful

While Grandlejaw sleeps, at least one of its heads is awake.

Actions

Multiattack

Grandlejaw makes as many bite attacks as it has heads.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.