16 (natural armor)
230 (20d10 + 120)
25 ft., fly 120 ft.
Con +12, Wis +16, Cha +13
History +12, Insight +16, Nature +12, Perception +16
darkvision 60 ft.
Common, Sylvan, Elvish
20
Grandmother Owl doesn't provoke opportunity attacks when she flies out of an enemy's reach.
Grandmother Owl's innate spellcasting ability is Wisdom (spell save DC 24, +16 to hit with spell attacks). She can innately cast the following spells, requiring no components • At will: dancing lights, druidcraft, spare the dying, thorn whip • 3/Day each: charm person, counterspell, dimension door, dispel magic, gust of wind, hold person, invisibility, polymorph, spike growth, speak with animals • 2/Day each: hallucinatory terrain, plane shift, scrying, thunderwave
Grandmother Owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
If Grandmother Owl fails a saving throw, she can choose to succeed instead.
Grandmother Owl has advantage on saving throws against spells and other magical effects.
Grandmother Owl's weapon attacks are magical.
Grandmother Owl makes three melee attacks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Grandmother Owl casts one of her at-will spells.
She can teleport up to 60 feet to an unoccupied space she can see.
Grandmother Owl flaps her wings and a cloud of stardust spreads out in a 30-foot-radius centered on her. Each creature in that area must make a DC 18 Constitution saving throw or fall asleep for 1d10 minutes. The target awakens if it takes damage or another creature uses an action to wake it. Constructs and undead are unaffected by this feature.