Grandmother Owl

Large fey, neutral good

Armor Class

16 (natural armor)

Hit Points

230 (20d10 + 120)

Speed

25 ft., fly 120 ft.

Saves

Con +12, Wis +16, Cha +13

Skills

History +12, Insight +16, Nature +12, Perception +16

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish

Challenge

20

Flyby

Grandmother Owl doesn't provoke opportunity attacks when she flies out of an enemy's reach.

Innate Spellcasting

Grandmother Owl's innate spellcasting ability is Wisdom (spell save DC 24, +16 to hit with spell attacks). She can innately cast the following spells, requiring no components • At will: dancing lights, druidcraft, spare the dying, thorn whip • 3/Day each: charm person, counterspell, dimension door, dispel magic, gust of wind, hold person, invisibility, polymorph, spike growth, speak with animals • 2/Day each: hallucinatory terrain, plane shift, scrying, thunderwave

Keen Hearing and Sight

Grandmother Owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Legendary Resistance (3/Day)

If Grandmother Owl fails a saving throw, she can choose to succeed instead.

Magic Resistance

Grandmother Owl has advantage on saving throws against spells and other magical effects.

Magic Weapons

Grandmother Owl's weapon attacks are magical.

Actions

Multiattack

Grandmother Owl makes three melee attacks.

Talons

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) slashing damage.

Legendary actions

Cast Cantrip

Grandmother Owl casts one of her at-will spells.

Fey Step (Costs 2 Actions)

She can teleport up to 60 feet to an unoccupied space she can see.

Stardust (Costs 2 Actions)

Grandmother Owl flaps her wings and a cloud of stardust spreads out in a 30-foot-radius centered on her. Each creature in that area must make a DC 18 Constitution saving throw or fall asleep for 1d10 minutes. The target awakens if it takes damage or another creature uses an action to wake it. Constructs and undead are unaffected by this feature.