Grandolpha Muzgardt

Medium humanoid (dwarf), Lawful Evil

Armor Class

9

Hit Points

59 (7d8+28)

Speed

walk 25 ft.

Damage Resistances

poison

Senses

darkvision 120 ft.

Languages

Common, Dwarvish, Undercommon

Challenge

2

Duergar Resilience

Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting (Psionics)

Grandolpha's innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components: • At will: druidcraft, mending, poison spray (see "Actions" below) • 3/Day each: detect magic, enlarge/reduce (self only), faerie fire, invisibility (self only), polymorph, stoneskin (self only)

Actions

Poison Spray (Cantrip)

Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of noxious gas from her palm. The creature must succeed on a DC 13 Constitution saving throw or take 13 (2d12) poison damage.