Granite Juggernaut

Large construct, unaligned

Armor Class

14 (natural armor)

Hit Points

157 (15d10 + 75)

Speed

30 ft.(in a straight line)

Damage Immunities

poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses

blindsight 120 ft.

Challenge

12

Proficiency Bonus

+4

Magic Resistance

The juggernaut has advantage on saving throws against spells and other magical effects.

Siege Monster

The juggernaut deals double damage to objects and structures.

Actions

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.

Devastating Roll (Bonus Action)

The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save or half as much damage on a successful one.