Grave Titan

Huge undead, neutral evil

Armor Class

14 (natural leather)

Hit Points

200 (16d12+96)

Speed

40 ft.

Saves

Wis +3, Con +10

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands Common but can't speak

Challenge

10

Undead Fortitude

If damage reduces the grave titan to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the grave titan drops to 1 hit point instead.

Actions

Multiattack

The grave titan makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (6d6+8) slashing damage.

Hurl Zombies

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10+8) bludgeoning damage. After the attack hits or misses, 1d4+1 zombies arise adjacent to the target.