Graveslayer

Medium humanoid (dwarf), Any Non-Evil Alignment

Armor Class

18 (plate armor)

Hit Points

112 (15d8+45)

Speed

walk 25 ft.

Saves

Wis +4, Cha +3

Skills

Intimidation +3, Religion +2

Damage Resistances

necrotic, poison

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

4

Actions

Multiattack

The graveslayer makes two attacks with its blessed battleaxe.

Blessed Battleaxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 7 (2d6) radiant damage. If the target is undead, it takes an extra 3 (1d6) radiant damage. The blessed battleaxe is silvered, and it is magical while in the graveslayer's hands.

Handaxe

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Turn Undead (Recharges after a Short or Long Rest)

The graveslayer presents its holy symbol and says a prayer. Each undead creature within 30 feet that can see or hear it must succeed on a DC 12 Wisdom saving throw or be turned for 1 minute or until it takes damage. A turned undead must spend its turns trying to move as far away from the graveslayer as it can, and it can't take reactions or willingly move to a space within 30 feet of the graveslayer.

Variant: Corrupted Graveslayers

The necromancers of the Blood Kingdom regularly animate the corpses of dwarven raiders as zombies. When a graveslayer's body is available, they use dark rituals to corrupt its soul, enlisting it to fight against its former comrades. A corrupted graveslayers' type changes from humanoid to undead, and it inflicts extra necrotic (rather than radiant) damage with its battleaxe. It loses the ability to turn undead.