12 (natural armor)
19 (3d8 + 6)
walk 0 ft., fly 40 ft.
darkvision 120 ft.
1/4
+2
The scavver doesn't require air.
Melee Weapon Attack: +5 to hit (with advantage if the target is a creature that is missing any hit points), reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.