11 (14 with mage armor)
82 (11d8 + 33)
25 ft.
Con +8, Wis +8, Int +15
Arcana +15, History +15, Insight +8, Perception +8
darkvision 60 ft.
Common, Dwarvish, Giant, Ignan, Terran
10
Aimar has advantage on saves against poison and resistance against poison damage.
When he casts a divination spell of 2nd level or higher using a spell slot, he regains one expended spell slot. The slot he regains must be of a level lower than the spell he cast and can't be higher than 5th level.
After he finishes a long rest, he can roll three d20s and record the rolls. He can replace any attack roll, saving throw, or ability check made by him (or a creature he can see) with any of these rolls. Each foretelling roll can be used only once and any unused rolls are lost when he finishes a long rest.
Aimar is a 14th-level wizard. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): light, mage hand, message, prestidigitation, ray of frost • 1st level (4 slots): feather fall, fog cloud, mage armor, magic missile • 2nd level (3 slots): gust of wind, invisibility, misty step • 3rd level (3 slots): lightning bolt, meld into stone, sleet storm • 4th level (3 slots): banishment, ice storm, stone shape • 5th level (3 slots): cone of cold, legend lore, scrying • 6th level (1 slot): true seeing • 7th level (1 slot): project image
He can use an action to choose one of the following benefits, which lasts until he is incapacitated or he takes a short or long rest. He can't use this feature again until he finishes a rest.
He can see into the Ethereal Plane within 60 feet of him.
He can read any language.
He can see invisible creatures and objects within 10 feet of him that are within line of sight.
Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.